﻿---@class Bones2D.SpriteMesh : UnityEngine.MonoBehaviour
---@field public vertices table
---@field public uvs table
---@field public colors table
---@field public triangles table
---@field public edges table
---@field public weights table
---@field public bones table
---@field public bindposes table
---@field public vertControlTrans table
---@field public isEdit System.Boolean
---@field public frame Bones2D.TextureFrame
---@field public brightness System.Single
---@field public color UnityEngine.Color
---@field public sortingLayerName System.String
---@field public sortingOrder System.Int32
---@field public material UnityEngine.Material
---@field public isCreatedMesh System.Boolean
---@field public mesh UnityEngine.Mesh
---@field public render UnityEngine.Renderer
---@field public weightVertices table
local m = {}
function m:CreateMesh() end
function m:UpdateUV() end
function m:UpdateVertexColor() end
function m:UpdateSorting() end
function m:UpdateMesh() end
function m:UpdateSkinnedMesh() end
function m:UpdateEdges() end
return m
